

While you can look at The King of Fighters XI and see a definite (albeit relatively minor) improvement over the Neo Geo versions, Metal Slug 6 barely looks much different. The backgrounds are supposedly high res, and they’re all prerendered backgrounds as opposed to the tiles from the older games, but they look pretty bland and boring. Plus, the sprites are exactly the same as they’ve always been. The visual improvements are only applied to the boss fights, which are probably the best part of the game – the second stage features a giant tank, rolling down an infinite mountain, launching missiles so huge that the camera needs to zoom out just so you can see everything. Later bosses are equally cool, including a huge robot controlled by a brain in a jar, and a worm that squirms around the screen with some impressively sprite rotation effects. Granted, we’ve been seeing these effects in 2D games for a long time now, but this is the first time we’ve seen them in a Metal Slug game.Īlas, the same attention to detail hasn’t been lavished on the rest of the game. Most of the levels are pretty dull, consisting of the usual mountain scapes and wrecked cities. There’s a new set of bad guys to fight, which are some evil insects that are apparently living underneath the earth’s crust. This leads to a final stage where you can rescue captured Mars People and have them gang up on a universal foe. It also a features a painfully boring Dig Dug-esque segment in “Drill Slug”, as you slowly burrow into the ground and try to shoot stuff in the meantime.
